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- /*
- * Modified by Neural Magic
- * Copyright (C) Marlin.2024 Elias Frantar
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <torch/extension.h>
- #include <ATen/cuda/CUDAContext.h>
- #include <c10/cuda/CUDAGuard.h>
- #include <cuda.h>
- #include <cuda_fp16.h>
- #include <cuda_runtime.h>
-
- #include <iostream>
-
- template <typename T> inline std::string str(T x) { return std::to_string(x); }
-
- namespace marlin {
-
- constexpr int ceildiv(int a, int b) { return (a + b - 1) / b; }
-
- #if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
-
- // Instances of `Vec` are used to organize groups of >>registers<<, as needed
- // for instance as inputs to tensor core operations. Consequently, all
- // corresponding index accesses must be compile-time constants, which is why we
- // extensively use `#pragma unroll` throughout the kernel code to guarantee
- // this.
- template <typename T, int n> struct Vec {
- T elems[n];
- __device__ T &operator[](int i) { return elems[i]; }
- };
-
- using I4 = Vec<int, 4>;
-
- // Matrix fragments for tensor core instructions; their precise layout is
- // documented here:
- // https://docs.nvidia.com/cuda/parallel-thread-execution/index.html#matrix-fragments-for-mma-m16n8k16-with-floating-point-type
- using FragA = Vec<half2, 4>;
- using FragB = Vec<half2, 2>;
- using FragC = Vec<float, 4>;
- using FragS = Vec<half2, 1>; // quantization scales
-
- // Predicated asynchronous global->shared copy; used for inputs A where we apply
- // predication to handle batchsizes that are not multiples of 16.
- __device__ inline void cp_async4_pred(void *smem_ptr, const void *glob_ptr,
- bool pred = true) {
- const int BYTES = 16;
- uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
- asm volatile("{\n"
- " .reg .pred p;\n"
- " setp.ne.b32 p, %0, 0;\n"
- " @p cp.async.cg.shared.global [%1], [%2], %3;\n"
- "}\n" ::"r"((int)pred),
- "r"(smem), "l"(glob_ptr), "n"(BYTES));
- }
-
- // Asynchronous global->shared copy with a cache hint indicating that the values
- // may be evicted immediately; used for quantized weights B, which are only
- // accessed precisely once and should thus not pollute the L2 cache which we
- // need for inputs A and outputs C.
- // Async global->shared copy
- __device__ inline void cp_async4(void *smem_ptr, const void *glob_ptr) {
- const int BYTES = 16;
- uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
- asm volatile("{\n"
- " cp.async.cg.shared.global [%0], [%1], %2;\n"
- "}\n" ::"r"(smem), "l"(glob_ptr), "n"(BYTES));
- }
-
- // Async copy fence.
- __device__ inline void cp_async_fence() {
- asm volatile("cp.async.commit_group;\n" ::);
- }
-
- // Wait until at most `n` async copy stages are still pending.
- template <int n> __device__ inline void cp_async_wait() {
- asm volatile("cp.async.wait_group %0;\n" ::"n"(n));
- }
-
- // m16n8k16 tensor core mma instruction with fp16 inputs and fp32
- // output/accumulation.
- __device__ inline void mma(const FragA &a_frag, const FragB &frag_b,
- FragC &frag_c) {
- const uint32_t *a = reinterpret_cast<const uint32_t *>(&a_frag);
- const uint32_t *b = reinterpret_cast<const uint32_t *>(&frag_b);
- float *c = reinterpret_cast<float *>(&frag_c);
- asm volatile("mma.sync.aligned.m16n8k16.row.col.f32.f16.f16.f32 "
- "{%0,%1,%2,%3}, {%4,%5,%6,%7}, {%8,%9}, {%10,%11,%12,%13};\n"
- : "=f"(c[0]), "=f"(c[1]), "=f"(c[2]), "=f"(c[3])
- : "r"(a[0]), "r"(a[1]), "r"(a[2]), "r"(a[3]), "r"(b[0]),
- "r"(b[1]), "f"(c[0]), "f"(c[1]), "f"(c[2]), "f"(c[3]));
- }
-
- // Instruction for loading a full 16x16 matrix fragment of operand A from shared
- // memory, directly in tensor core layout.
- __device__ inline void ldsm4(FragA &frag_a, const void *smem_ptr) {
- uint32_t *a = reinterpret_cast<uint32_t *>(&frag_a);
- uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
- asm volatile("ldmatrix.sync.aligned.m8n8.x4.shared.b16 {%0,%1,%2,%3}, [%4];\n"
- : "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3])
- : "r"(smem));
- }
-
- // Lookup-table based 3-input logical operation; explicitly used for
- // dequantization as the compiler does not seem to automatically recognize it in
- // all cases.
- template <int lut> __device__ inline int lop3(int a, int b, int c) {
- int res;
- asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
- : "=r"(res)
- : "r"(a), "r"(b), "r"(c), "n"(lut));
- return res;
- }
-
- // Efficiently dequantize an int32 value into a full B-fragment of 4 fp16
- // values. We mostly follow the strategy in the link below, with some small
- // changes:
- // https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
- __device__ inline FragB dequant(int q) {
- const int LO = 0x000f000f;
- const int HI = 0x00f000f0;
- const int EX = 0x64006400;
- // Guarantee that the `(a & b) | c` operations are LOP3s.
- int lo = lop3<(0xf0 & 0xcc) | 0xaa>(q, LO, EX);
- int hi = lop3<(0xf0 & 0xcc) | 0xaa>(q, HI, EX);
- // We want signed int4 outputs, hence we fuse the `-8` symmetric zero point
- // directly into `SUB` and `ADD`.
- const int SUB = 0x64086408;
- const int MUL = 0x2c002c00;
- const int ADD = 0xd480d480;
- FragB frag_b;
- frag_b[0] = __hsub2(*reinterpret_cast<half2 *>(&lo),
- *reinterpret_cast<const half2 *>(&SUB));
- frag_b[1] = __hfma2(*reinterpret_cast<half2 *>(&hi),
- *reinterpret_cast<const half2 *>(&MUL),
- *reinterpret_cast<const half2 *>(&ADD));
- return frag_b;
- }
-
- // Multiply dequantized values by the corresponding quantization scale; used
- // only for grouped quantization.
- __device__ inline void scale(FragB &frag_b, FragS &frag_s, int i) {
- half2 s = __half2half2(reinterpret_cast<__half *>(&frag_s)[i]);
- frag_b[0] = __hmul2(frag_b[0], s);
- frag_b[1] = __hmul2(frag_b[1], s);
- }
-
- // Wait until barrier reaches `count`, then lock for current threadblock.
- __device__ inline void barrier_acquire(int *lock, int count) {
- if (threadIdx.x == 0) {
- int state = -1;
- do
- // Guarantee that subsequent writes by this threadblock will be visible
- // globally.
- asm volatile("ld.global.acquire.gpu.b32 %0, [%1];\n"
- : "=r"(state)
- : "l"(lock));
- while (state != count);
- }
- __syncthreads();
- }
-
- // Release barrier and increment visitation count.
- __device__ inline void barrier_release(int *lock, bool reset = false) {
- __syncthreads();
- if (threadIdx.x == 0) {
- if (reset) {
- lock[0] = 0;
- return;
- }
- int val = 1;
- // Make sure that all writes since acquiring this barrier are visible
- // globally, while releasing the barrier.
- asm volatile("fence.acq_rel.gpu;\n");
- asm volatile("red.relaxed.gpu.global.add.s32 [%0], %1;\n"
- :
- : "l"(lock), "r"(val));
- }
- }
-
- template <const int threads, // number of threads in a threadblock
- const int thread_m_blocks, // number of 16x16 blocks in the m
- // dimension (batchsize) of the threadblock
- const int thread_n_blocks, // same for n dimension (output)
- const int thread_k_blocks, // same for k dimension (reduction)
- const int stages, // number of stages for the async global->shared
- // fetch pipeline
- const int group_blocks = -1 // number of consecutive 16x16 blocks with
- // a separate quantization scale
- >
- __global__ void
- Marlin(const int4 *__restrict__ A, // fp16 input matrix of shape mxk
- const int4 *__restrict__ B, // 4bit quantized weight matrix of shape kxn
- int4 *__restrict__ C, // fp16 output buffer of shape mxn
- const int4
- *__restrict__ s, // fp16 quantization scales of shape (k/groupsize)xn
- int prob_m, // batch dimension m
- int prob_n, // output dimension n
- int prob_k, // reduction dimension k
- int *locks // extra global storage for barrier synchronization
- ) {
- // Each threadblock processes one "stripe" of the B matrix with (roughly) the
- // same size, which might involve multiple column "slices" (of width 16 *
- // `thread_n_blocks`). Stripes are defined as shown in the 3x3 matrix 5 SM
- // example:
- // 0 1 3
- // 0 2 3
- // 1 2 4
- // While this kind of partitioning makes things somewhat more complicated, it
- // ensures good utilization of all SMs for many kinds of shape and GPU
- // configurations, while requiring as few slow global cross-threadblock
- // reductions as possible.
-
- // For larger GEMMs we run multiple batchsize 64 versions in parallel for a
- // better partitioning with less reductions
- int parallel = 1;
- if (prob_m > 16 * thread_m_blocks) {
- parallel = prob_m / (16 * thread_m_blocks);
- prob_m = 16 * thread_m_blocks;
- }
-
- int k_tiles = prob_k / 16 / thread_k_blocks;
- int n_tiles = prob_n / 16 / thread_n_blocks;
- int iters = ceildiv(k_tiles * n_tiles * parallel, gridDim.x);
- // Ensure that the number of tiles in each stripe is a multiple of the
- // groupsize; this avoids an annoying special case where a stripe starts in
- // the middle of group.
- if (group_blocks != -1)
- iters = (group_blocks / thread_k_blocks) *
- ceildiv(iters, (group_blocks / thread_k_blocks));
-
- int slice_row = (iters * blockIdx.x) % k_tiles;
- int slice_col_par = (iters * blockIdx.x) / k_tiles;
- int slice_col = slice_col_par;
- int slice_iters; // number of threadblock tiles in the current slice
- int slice_count =
- 0; // total number of active threadblocks in the current slice
- int slice_idx; // index of threadblock in current slice; numbered bottom to
- // top
-
- // We can easily implement parallel problem execution by just remapping
- // indices and advancing global pointers
- if (slice_col_par >= n_tiles) {
- A += (slice_col_par / n_tiles) * 16 * thread_m_blocks * prob_k / 8;
- C += (slice_col_par / n_tiles) * 16 * thread_m_blocks * prob_n / 8;
- locks += (slice_col_par / n_tiles) * n_tiles;
- slice_col = slice_col_par % n_tiles;
- }
-
- // Compute all information about the current slice which is required for
- // synchronization.
- auto init_slice = [&]() {
- slice_iters =
- iters * (blockIdx.x + 1) - (k_tiles * slice_col_par + slice_row);
- if (slice_iters < 0 || slice_col_par >= n_tiles * parallel)
- slice_iters = 0;
- if (slice_iters == 0)
- return;
- if (slice_row + slice_iters > k_tiles)
- slice_iters = k_tiles - slice_row;
- slice_count = 1;
- slice_idx = 0;
- int col_first = iters * ceildiv(k_tiles * slice_col_par, iters);
- if (col_first <= k_tiles * (slice_col_par + 1)) {
- int col_off = col_first - k_tiles * slice_col_par;
- slice_count = ceildiv(k_tiles - col_off, iters);
- if (col_off > 0)
- slice_count++;
- int delta_first = iters * blockIdx.x - col_first;
- if (delta_first < 0 || (col_off == 0 && delta_first == 0))
- slice_idx = slice_count - 1;
- else {
- slice_idx = slice_count - 1 - delta_first / iters;
- if (col_off > 0)
- slice_idx--;
- }
- }
- if (slice_col == n_tiles) {
- A += 16 * thread_m_blocks * prob_k / 8;
- C += 16 * thread_m_blocks * prob_n / 8;
- locks += n_tiles;
- slice_col = 0;
- }
- };
- init_slice();
-
- int a_gl_stride = prob_k / 8; // stride of the A matrix in global memory
- // We typically use `constexpr` to indicate that this value is a compile-time
- // constant
- constexpr int a_sh_stride =
- 16 * thread_k_blocks / 8; // stride of an A matrix tile in shared memory
- constexpr int a_gl_rd_delta_o =
- 16 * thread_k_blocks /
- 8; // delta between subsequent A tiles in global memory
- int a_gl_rd_delta_i =
- a_gl_stride *
- (threads / a_gl_rd_delta_o); // between subsequent accesses within a tile
- constexpr int a_sh_wr_delta =
- a_sh_stride * (threads / a_gl_rd_delta_o); // between shared memory writes
- constexpr int a_sh_rd_delta_o =
- 2 * ((threads / 32) /
- (thread_n_blocks / 4)); // between shared memory tile reads
- constexpr int a_sh_rd_delta_i =
- a_sh_stride * 16; // within a shared memory tile
- constexpr int a_sh_stage =
- a_sh_stride * (16 * thread_m_blocks); // overall size of a tile
- constexpr int a_sh_wr_iters =
- ceildiv(a_sh_stage,
- a_sh_wr_delta); // number of shared write iterations for a tile
-
- int b_gl_stride = 16 * prob_n / 32;
- constexpr int b_sh_stride = 32 * thread_n_blocks / 4;
- int b_gl_rd_delta_o = b_gl_stride * thread_k_blocks;
- int b_gl_rd_delta_i = b_gl_stride * (threads / b_sh_stride);
- constexpr int b_sh_wr_delta = threads;
- constexpr int b_sh_rd_delta = threads;
- constexpr int b_sh_stage = b_sh_stride * thread_k_blocks;
- constexpr int b_sh_wr_iters = b_sh_stage / b_sh_wr_delta;
-
- int s_gl_stride = prob_n / 8;
- constexpr int s_sh_stride = 16 * thread_n_blocks / 8;
- constexpr int s_sh_stage = s_sh_stride;
- int s_gl_rd_delta = s_gl_stride;
-
- // Global A read index of current thread.
- int a_gl_rd = a_gl_stride * (threadIdx.x / a_gl_rd_delta_o) +
- (threadIdx.x % a_gl_rd_delta_o);
- a_gl_rd += a_gl_rd_delta_o * slice_row;
- // Shared write index of current thread.
- int a_sh_wr = a_sh_stride * (threadIdx.x / a_gl_rd_delta_o) +
- (threadIdx.x % a_gl_rd_delta_o);
- // Shared read index.
- int a_sh_rd =
- a_sh_stride * ((threadIdx.x % 32) % 16) + (threadIdx.x % 32) / 16;
- a_sh_rd += 2 * ((threadIdx.x / 32) / (thread_n_blocks / 4));
-
- int b_gl_rd =
- b_gl_stride * (threadIdx.x / b_sh_stride) + (threadIdx.x % b_sh_stride);
- b_gl_rd += b_sh_stride * slice_col;
- b_gl_rd += b_gl_rd_delta_o * slice_row;
- int b_sh_wr = threadIdx.x;
- int b_sh_rd = threadIdx.x;
-
- int s_gl_rd = s_gl_stride * ((thread_k_blocks * slice_row) / group_blocks) +
- s_sh_stride * slice_col + threadIdx.x;
- int s_sh_wr = threadIdx.x;
- int s_sh_rd;
- // We use a different scale layout for grouped and column-wise quantization as
- // we scale a `half2` tile in column-major layout in the former and in
- // row-major in the latter case.
- if (group_blocks != -1)
- s_sh_rd = 8 * ((threadIdx.x / 32) % (thread_n_blocks / 4)) +
- (threadIdx.x % 32) / 4;
- else
- s_sh_rd = 8 * ((threadIdx.x / 32) % (thread_n_blocks / 4)) +
- (threadIdx.x % 32) % 4;
-
- // Precompute which thread should not read memory in which iterations; this is
- // needed if there are more threads than required for a certain tilesize or
- // when the batchsize is not a multiple of 16.
- bool a_sh_wr_pred[a_sh_wr_iters];
- #pragma unroll
- for (int i = 0; i < a_sh_wr_iters; i++)
- a_sh_wr_pred[i] = a_sh_wr_delta * i + a_sh_wr < a_sh_stride * prob_m;
- bool s_sh_wr_pred = threadIdx.x < s_sh_stride;
-
- // To ensure that writing and reading A tiles to/from shared memory, the
- // latter in fragment format, is fully bank conflict free, we need to use a
- // rather fancy XOR-based layout. The key here is that neither reads nor
- // writes of the 16-byte `int4` blocks of 8 consecutive threads involve the
- // same shared memory banks. Further, it seems (based on NSight-Compute) that
- // each warp must also write a consecutive memory segment?
- auto transform_a = [&](int i) {
- int row = i / a_gl_rd_delta_o;
- return a_gl_rd_delta_o * row + (i % a_gl_rd_delta_o) ^ row;
- };
- // Since the computation of this remapping is non-trivial and, due to our main
- // loop unrolls, all shared memory accesses are static, we simply precompute
- // both transformed reads and writes.
- int a_sh_wr_trans[a_sh_wr_iters];
- #pragma unroll
- for (int i = 0; i < a_sh_wr_iters; i++)
- a_sh_wr_trans[i] = transform_a(a_sh_wr_delta * i + a_sh_wr);
- int a_sh_rd_trans[b_sh_wr_iters][thread_m_blocks];
- #pragma unroll
- for (int i = 0; i < b_sh_wr_iters; i++) {
- #pragma unroll
- for (int j = 0; j < thread_m_blocks; j++)
- a_sh_rd_trans[i][j] =
- transform_a(a_sh_rd_delta_o * i + a_sh_rd_delta_i * j + a_sh_rd);
- }
-
- // Since B-accesses have non-constant stride they have to be computed at
- // runtime; we break dependencies between subsequent accesses with a tile by
- // maintining multiple pointers (we have enough registers), a tiny
- // optimization.
- const int4 *B_ptr[b_sh_wr_iters];
- #pragma unroll
- for (int i = 0; i < b_sh_wr_iters; i++)
- B_ptr[i] = B + b_gl_rd_delta_i * i + b_gl_rd;
-
- extern __shared__ int4 sh[];
- // Shared memory storage for global fetch pipelines.
- int4 *sh_a = sh;
- int4 *sh_b = sh_a + (stages * a_sh_stage);
- int4 *sh_s = sh_b + (stages * b_sh_stage);
- // Register storage for double buffer of shared memory reads.
- FragA frag_a[2][thread_m_blocks];
- I4 frag_b_quant[2];
- FragC frag_c[thread_m_blocks][4][2];
- FragS frag_s[2][4];
-
- // Zero accumulators.
- auto zero_accums = [&]() {
- #pragma unroll
- for (int i = 0; i < thread_m_blocks * 4 * 2 * 4; i++)
- reinterpret_cast<float *>(frag_c)[i] = 0;
- };
-
- // Asynchronously fetch the next A, B and s tile from global to the next
- // shared memory pipeline location.
- auto fetch_to_shared = [&](int pipe, int a_off, bool pred = true) {
- if (pred) {
- int4 *sh_a_stage = sh_a + a_sh_stage * pipe;
- #pragma unroll
- for (int i = 0; i < a_sh_wr_iters; i++) {
- cp_async4_pred(
- &sh_a_stage[a_sh_wr_trans[i]],
- &A[a_gl_rd_delta_i * i + a_gl_rd + a_gl_rd_delta_o * a_off],
- a_sh_wr_pred[i]);
- }
- int4 *sh_b_stage = sh_b + b_sh_stage * pipe;
- #pragma unroll
- for (int i = 0; i < b_sh_wr_iters; i++) {
- cp_async4(&sh_b_stage[b_sh_wr_delta * i + b_sh_wr], B_ptr[i]);
- B_ptr[i] += b_gl_rd_delta_o;
- }
- // Only fetch scales if this tile starts a new group
- if (group_blocks != -1 && pipe % (group_blocks / thread_k_blocks) == 0) {
- int4 *sh_s_stage = sh_s + s_sh_stage * pipe;
- if (s_sh_wr_pred)
- cp_async4(&sh_s_stage[s_sh_wr], &s[s_gl_rd]);
- s_gl_rd += s_gl_rd_delta;
- }
- }
- // Insert a fence even when we are winding down the pipeline to ensure that
- // waiting is also correct at this point.
- cp_async_fence();
- };
-
- // Wait until the next thread tile has been loaded to shared memory.
- auto wait_for_stage = [&]() {
- // We only have `stages - 2` active fetches since we are double buffering
- // and can only issue the next fetch when it is guaranteed that the previous
- // shared memory load is fully complete (as it may otherwise be
- // overwritten).
- cp_async_wait<stages - 2>();
- __syncthreads();
- };
-
- // Load the next sub-tile from the current location in the shared memory pipe
- // into the current register buffer.
- auto fetch_to_registers = [&](int k, int pipe) {
- // It may seem inefficient that we reload the groups for every sub-tile;
- // however, this does not seem to be a significant bottleneck, while some
- // theoretically better attempts have lead to bad instruction ordering by
- // the compiler and correspondingly a noticeable drop in performance.
- if (group_blocks != -1) {
- int4 *sh_s_stage =
- sh_s + s_sh_stage * ((group_blocks / thread_k_blocks) *
- (pipe / (group_blocks / thread_k_blocks)));
- reinterpret_cast<int4 *>(&frag_s[k % 2])[0] = sh_s_stage[s_sh_rd];
- }
- int4 *sh_a_stage = sh_a + a_sh_stage * pipe;
- #pragma unroll
- for (int i = 0; i < thread_m_blocks; i++)
- ldsm4(frag_a[k % 2][i], &sh_a_stage[a_sh_rd_trans[k % b_sh_wr_iters][i]]);
- int4 *sh_b_stage = sh_b + b_sh_stage * pipe;
- frag_b_quant[k % 2] = *reinterpret_cast<I4 *>(
- &sh_b_stage[b_sh_rd_delta * (k % b_sh_wr_iters) + b_sh_rd]);
- };
-
- // Execute the actual tensor core matmul of a sub-tile.
- auto matmul = [&](int k) {
- // We have the m dimension as the inner loop in order to encourage overlapping
- // dequantization and matmul operations.
- #pragma unroll
- for (int j = 0; j < 4; j++) {
- int b_quant = frag_b_quant[k % 2][j];
- int b_quant_shift = b_quant >> 8;
- FragB frag_b0 = dequant(b_quant);
- // If there are no groups, we can just scale the final output once and can
- // avoid doing so for each weight.
- if (group_blocks != -1)
- scale(frag_b0, frag_s[k % 2][j], 0);
- FragB frag_b1 = dequant(b_quant_shift);
- if (group_blocks != -1)
- scale(frag_b1, frag_s[k % 2][j], 1);
- #pragma unroll
- for (int i = 0; i < thread_m_blocks; i++) {
- mma(frag_a[k % 2][i], frag_b0, frag_c[i][j][0]);
- mma(frag_a[k % 2][i], frag_b1, frag_c[i][j][1]);
- }
- }
- };
-
- // Since we slice across the k dimension of a tile in order to increase the
- // number of warps while keeping the n dimension of a tile reasonable, we have
- // multiple warps that accumulate their partial sums of the same output
- // location; which we have to reduce over in the end. We do in shared memory.
- auto thread_block_reduce = [&]() {
- constexpr int red_off = threads / b_sh_stride / 2;
- if (red_off >= 1) {
- int red_idx = threadIdx.x / b_sh_stride;
- constexpr int red_sh_stride = b_sh_stride * 4 * 2;
- constexpr int red_sh_delta = b_sh_stride;
- int red_sh_rd = red_sh_stride * (threadIdx.x / b_sh_stride) +
- (threadIdx.x % b_sh_stride);
-
- // Parallel logarithmic shared memory reduction. We make sure to avoid any
- // unnecessary read or write iterations, e.g., for two warps we write only
- // once by warp 1 and read only once by warp 0.
-
- #pragma unroll
- for (int m_block = 0; m_block < thread_m_blocks; m_block++) {
- #pragma unroll
- for (int i = red_off; i > 0; i /= 2) {
- if (i <= red_idx && red_idx < 2 * i) {
- #pragma unroll
- for (int j = 0; j < 4 * 2; j++) {
- int red_sh_wr =
- red_sh_delta * j + (red_sh_rd - red_sh_stride * i);
- if (i < red_off) {
- float *c_rd = reinterpret_cast<float *>(
- &sh[red_sh_delta * j + red_sh_rd]);
- float *c_wr = reinterpret_cast<float *>(&sh[red_sh_wr]);
- #pragma unroll
- for (int k = 0; k < 4; k++)
- reinterpret_cast<FragC *>(frag_c)[4 * 2 * m_block + j][k] +=
- c_rd[k] + c_wr[k];
- }
- sh[red_sh_wr] =
- reinterpret_cast<int4 *>(&frag_c)[4 * 2 * m_block + j];
- }
- }
- __syncthreads();
- }
- if (red_idx == 0) {
- #pragma unroll
- for (int i = 0; i < 4 * 2; i++) {
- float *c_rd =
- reinterpret_cast<float *>(&sh[red_sh_delta * i + red_sh_rd]);
- #pragma unroll
- for (int j = 0; j < 4; j++)
- reinterpret_cast<FragC *>(frag_c)[4 * 2 * m_block + i][j] +=
- c_rd[j];
- }
- }
- __syncthreads();
- }
- }
- };
-
- // Since multiple threadblocks may process parts of the same column slice, we
- // finally have to globally reduce over the results. As the striped partitioning
- // minimizes the number of such reductions and our outputs are usually rather
- // small, we perform this reduction serially in L2 cache.
- auto global_reduce = [&](bool first = false, bool last = false) {
- // We are very careful here to reduce directly in the output buffer to
- // maximize L2 cache utilization in this step. To do this, we write out
- // results in FP16 (but still reduce with FP32 compute).
- constexpr int active_threads = 32 * thread_n_blocks / 4;
- if (threadIdx.x < active_threads) {
- int c_gl_stride = prob_n / 8;
- int c_gl_wr_delta_o = 8 * c_gl_stride;
- int c_gl_wr_delta_i = 4 * (active_threads / 32);
- int c_gl_wr = c_gl_stride * ((threadIdx.x % 32) / 4) +
- 4 * (threadIdx.x / 32) + threadIdx.x % 4;
- c_gl_wr += (2 * thread_n_blocks) * slice_col;
- constexpr int c_sh_wr_delta = active_threads;
- int c_sh_wr = threadIdx.x;
-
- int row = (threadIdx.x % 32) / 4;
-
- if (!first) {
- // Interestingly, doing direct global accesses here really seems to mess up the
- // compiler and lead to slowdowns, hence we also use async-copies even though
- // these fetches are not actually asynchronous.
- #pragma unroll
- for (int i = 0; i < thread_m_blocks * 4; i++) {
- cp_async4_pred(&sh[c_sh_wr + c_sh_wr_delta * i],
- &C[c_gl_wr + c_gl_wr_delta_o * (i / 2) +
- c_gl_wr_delta_i * (i % 2)],
- i < (thread_m_blocks - 1) * 4 ||
- 8 * (i / 2) + row < prob_m);
- }
- cp_async_fence();
- cp_async_wait<0>();
- }
-
- #pragma unroll
- for (int i = 0; i < thread_m_blocks * 4; i++) {
- if (i < (thread_m_blocks - 1) * 4 || 8 * (i / 2) + row < prob_m) {
- if (!first) {
- int4 c_red = sh[c_sh_wr + i * c_sh_wr_delta];
- #pragma unroll
- for (int j = 0; j < 2 * 4; j++) {
- reinterpret_cast<float *>(
- &frag_c)[4 * 2 * 4 * (i / 4) + 4 * j + (i % 4)] +=
- __half2float(reinterpret_cast<__half *>(&c_red)[j]);
- }
- }
- if (!last) {
- int4 c;
- #pragma unroll
- for (int j = 0; j < 2 * 4; j++) {
- reinterpret_cast<__half *>(&c)[j] =
- __float2half(reinterpret_cast<float *>(
- &frag_c)[4 * 2 * 4 * (i / 4) + 4 * j + (i % 4)]);
- }
- C[c_gl_wr + c_gl_wr_delta_o * (i / 2) + c_gl_wr_delta_i * (i % 2)] =
- c;
- }
- }
- }
- }
- };
-
- // Write out the reduce final result in the correct layout. We only actually
- // reshuffle matrix fragments in this step, the reduction above is performed
- // in fragment layout.
- auto write_result = [&]() {
- int c_gl_stride = prob_n / 8;
- constexpr int c_sh_stride = 2 * thread_n_blocks + 1;
- int c_gl_wr_delta = c_gl_stride * (threads / (2 * thread_n_blocks));
- constexpr int c_sh_rd_delta =
- c_sh_stride * (threads / (2 * thread_n_blocks));
-
- int c_gl_wr = c_gl_stride * (threadIdx.x / (2 * thread_n_blocks)) +
- (threadIdx.x % (2 * thread_n_blocks));
- c_gl_wr += (2 * thread_n_blocks) * slice_col;
- int c_sh_wr =
- (4 * c_sh_stride) * ((threadIdx.x % 32) / 4) + (threadIdx.x % 32) % 4;
- c_sh_wr += 32 * (threadIdx.x / 32);
- int c_sh_rd = c_sh_stride * (threadIdx.x / (2 * thread_n_blocks)) +
- (threadIdx.x % (2 * thread_n_blocks));
-
- int c_gl_wr_end = c_gl_stride * prob_m;
-
- // We first reorder in shared memory to guarantee the most efficient final
- // global write patterns
- auto write = [&](int idx, float c0, float c1, FragS &s) {
- half2 res = __halves2half2(__float2half(c0), __float2half(c1));
- if (group_blocks ==
- -1) // for per-column quantization we finally apply the scale here
- res = __hmul2(res, s[0]);
- ((half2 *)sh)[idx] = res;
- };
- if (threadIdx.x / 32 < thread_n_blocks / 4) {
- #pragma unroll
- for (int i = 0; i < thread_m_blocks; i++) {
- #pragma unroll
- for (int j = 0; j < 4; j++) {
- int wr = c_sh_wr + 8 * j;
- write(wr + (4 * c_sh_stride) * 0 + 0, frag_c[i][j][0][0],
- frag_c[i][j][0][1], frag_s[j / 2][2 * (j % 2) + 0]);
- write(wr + (4 * c_sh_stride) * 8 + 0, frag_c[i][j][0][2],
- frag_c[i][j][0][3], frag_s[j / 2][2 * (j % 2) + 0]);
- write(wr + (4 * c_sh_stride) * 0 + 4, frag_c[i][j][1][0],
- frag_c[i][j][1][1], frag_s[j / 2][2 * (j % 2) + 1]);
- write(wr + (4 * c_sh_stride) * 8 + 4, frag_c[i][j][1][2],
- frag_c[i][j][1][3], frag_s[j / 2][2 * (j % 2) + 1]);
- }
- c_sh_wr += 16 * (4 * c_sh_stride);
- }
- }
- __syncthreads();
-
- #pragma unroll
- for (int i = 0;
- i < ceildiv(16 * thread_m_blocks, threads / (2 * thread_n_blocks));
- i++) {
- if (c_gl_wr < c_gl_wr_end) {
- C[c_gl_wr] = sh[c_sh_rd];
- c_gl_wr += c_gl_wr_delta;
- c_sh_rd += c_sh_rd_delta;
- }
- }
- };
-
- // Start global fetch and register load pipelines.
- auto start_pipes = [&]() {
- #pragma unroll
- for (int i = 0; i < stages - 1; i++)
- fetch_to_shared(i, i, i < slice_iters);
- zero_accums();
- wait_for_stage();
- fetch_to_registers(0, 0);
- a_gl_rd += a_gl_rd_delta_o * (stages - 1);
- };
- start_pipes();
-
- // Main loop.
- while (slice_iters) {
- // We unroll over both the global fetch and the register load pipeline to ensure
- // all shared memory accesses are static. Note that both pipelines have even
- // length meaning that the next iteration will always start at index 0.
- #pragma unroll
- for (int pipe = 0; pipe < stages;) {
- #pragma unroll
- for (int k = 0; k < b_sh_wr_iters; k++) {
- fetch_to_registers(k + 1, pipe % stages);
- if (k == b_sh_wr_iters - 2) {
- fetch_to_shared((pipe + stages - 1) % stages, pipe,
- slice_iters >= stages);
- pipe++;
- wait_for_stage();
- }
- matmul(k);
- }
- slice_iters--;
- if (slice_iters == 0)
- break;
- }
- a_gl_rd += a_gl_rd_delta_o * stages;
-
- // Process results and, if necessary, proceed to the next column slice.
- // While this pattern may not be the most readable, other ways of writing
- // the loop seemed to noticeably worse performance after compilation.
- if (slice_iters == 0) {
- cp_async_wait<0>();
- bool last = slice_idx == slice_count - 1;
- // For per-column scales, we only fetch them here in the final step before
- // write-out
- if (group_blocks == -1 && last) {
- if (s_sh_wr_pred)
- cp_async4(&sh_s[s_sh_wr], &s[s_gl_rd]);
- cp_async_fence();
- }
- thread_block_reduce();
- if (group_blocks == -1 && last) {
- cp_async_wait<0>();
- __syncthreads();
- if (threadIdx.x / 32 < thread_n_blocks / 4) {
- reinterpret_cast<int4 *>(&frag_s)[0] = sh_s[s_sh_rd + 0];
- reinterpret_cast<int4 *>(&frag_s)[1] = sh_s[s_sh_rd + 4];
- }
- }
- if (slice_count > 1) { // only globally reduce if there is more than one
- // block in a slice
- barrier_acquire(&locks[slice_col], slice_idx);
- global_reduce(slice_idx == 0, last);
- barrier_release(&locks[slice_col], last);
- }
- if (last) // only the last block in a slice actually writes the result
- write_result();
- slice_row = 0;
- slice_col_par++;
- slice_col++;
- init_slice();
- if (slice_iters) {
- a_gl_rd = a_gl_stride * (threadIdx.x / a_gl_rd_delta_o) +
- (threadIdx.x % a_gl_rd_delta_o);
- #pragma unroll
- for (int i = 0; i < b_sh_wr_iters; i++)
- B_ptr[i] += b_sh_stride - b_gl_rd_delta_o * k_tiles;
- if (slice_col == 0) {
- #pragma unroll
- for (int i = 0; i < b_sh_wr_iters; i++)
- B_ptr[i] -= b_gl_stride;
- }
- s_gl_rd = s_sh_stride * slice_col + threadIdx.x;
- start_pipes();
- }
- }
- }
- }
-
- #else
-
- template <const int threads, // number of threads in a threadblock
- const int thread_m_blocks, // number of 16x16 blocks in the m
- // dimension (batchsize) of the threadblock
- const int thread_n_blocks, // same for n dimension (output)
- const int thread_k_blocks, // same for k dimension (reduction)
- const int stages, // number of stages for the async global->shared
- // fetch pipeline
- const int group_blocks = -1 // number of consecutive 16x16 blocks with
- // a separate quantization scale
- >
- __global__ void
- Marlin(const int4 *__restrict__ A, // fp16 input matrix of shape mxk
- const int4 *__restrict__ B, // 4bit quantized weight matrix of shape kxn
- int4 *__restrict__ C, // fp16 output buffer of shape mxn
- const int4
- *__restrict__ s, // fp16 quantization scales of shape (k/groupsize)xn
- int prob_m, // batch dimension m
- int prob_n, // output dimension n
- int prob_k, // reduction dimension k
- int *locks // extra global storage for barrier synchronization
- ) {
- // Marlin is not implemented yet for SM < 8.0
- assert(false);
- return;
- }
-
- #endif
-
- // 8 warps are a good choice since every SM has 4 schedulers and having more
- // than 1 warp per schedule allows some more latency hiding. At the same time,
- // we want relatively few warps to have many registers per warp and small tiles.
- const int USER_THREADS =
- 256; // Note: This is only used with user-provided thread_k/n
- const int STAGES = 4; // 4 pipeline stages fit into shared memory
- const int SHARED_MEM =
- 96 * 1024; // max shared memory on compute capability 8.6 (< 8.0)
-
- static constexpr int min_thread_n = 64;
- static constexpr int min_thread_k = 64;
-
- static constexpr int tile_size = 16;
- static constexpr int max_par = 16;
-
- static constexpr int pack_factor_4bit =
- 8; // We have 8 4-bit vals inside a 32 bit
-
- #define __CALL_IF(THREAD_M_BLOCKS, THREAD_N_BLOCKS, THREAD_K_BLOCKS, \
- GROUP_BLOCKS, NUM_THREADS) \
- else if (thread_m_blocks == THREAD_M_BLOCKS && \
- thread_n_blocks == THREAD_N_BLOCKS && \
- thread_k_blocks == THREAD_K_BLOCKS && \
- group_blocks == GROUP_BLOCKS && num_threads == NUM_THREADS) { \
- cudaFuncSetAttribute(Marlin<NUM_THREADS, THREAD_M_BLOCKS, THREAD_N_BLOCKS, \
- THREAD_K_BLOCKS, STAGES, GROUP_BLOCKS>, \
- cudaFuncAttributeMaxDynamicSharedMemorySize, \
- SHARED_MEM); \
- Marlin<NUM_THREADS, THREAD_M_BLOCKS, THREAD_N_BLOCKS, THREAD_K_BLOCKS, \
- STAGES, GROUP_BLOCKS><<<blocks, NUM_THREADS, SHARED_MEM, stream>>>( \
- A_ptr, B_ptr, C_ptr, s_ptr, prob_m, prob_n, prob_k, locks); \
- }
-
- typedef struct {
- int thread_k;
- int thread_n;
- int num_threads;
- } thread_config_t;
-
- thread_config_t small_batch_thread_configs[] = {
- // Ordered by priority
-
- // thread_k, thread_n, num_threads
- {128, 128, 256}, // Default
- {128, 64, 128}, // Reduce N 2X, same K
- {64, 256, 256}, // Reduce K 2X, increase N 2X
- {64, 128, 128}, // Reduce K 2X, same N
- };
-
- thread_config_t large_batch_thread_configs[] = {
- // Ordered by priority
-
- // thread_k, thread_n, num_threads
- {64, 256, 256}, // Default
- {128, 128, 256}, // Reduce N 2X, increase K 2X
- {64, 128, 128}, // Reduce N 2X, same K
- {128, 64, 128}, // Reduce N 4X, increase K 2X
- };
-
- bool is_valid_config(thread_config_t const &th_config, int prob_m, int prob_n,
- int prob_k) {
- // Sanity
- if (th_config.thread_k == -1 || th_config.thread_n == -1 ||
- th_config.num_threads == -1) {
- return false;
- }
-
- // Verify K/N are divisible by thread K/N
- if (prob_k % th_config.thread_k != 0 || prob_n % th_config.thread_n != 0) {
- return false;
- }
-
- // thread_k can be only 128 or 64 (because it must be less than groupsize
- // which is 128)
- if (th_config.thread_k != 128 && th_config.thread_k != 64) {
- return false;
- }
-
- // Verify min for thread K/N
- if (th_config.thread_n < min_thread_n || th_config.thread_k < min_thread_k) {
- return false;
- }
-
- // num_threads must be at least 128 (= 4 warps)
- if (th_config.num_threads < 128) {
- return false;
- }
-
- return true;
- }
-
- thread_config_t determine_thread_config(int prob_m, int prob_n, int prob_k) {
-
- if (prob_m <= 16) {
- for (auto th_config : small_batch_thread_configs) {
- if (is_valid_config(th_config, prob_m, prob_n, prob_k)) {
- return th_config;
- }
- }
-
- } else {
- for (auto th_config : large_batch_thread_configs) {
- if (is_valid_config(th_config, prob_m, prob_n, prob_k)) {
- return th_config;
- }
- }
- }
-
- return thread_config_t{-1, -1, -1};
- }
-
- #define CALL_IF(N_BLOCKS, K_BLOCKS, NUM_THREADS) \
- __CALL_IF(1, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
- __CALL_IF(1, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
- __CALL_IF(1, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
- __CALL_IF(1, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
- __CALL_IF(2, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
- __CALL_IF(2, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
- __CALL_IF(3, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
- __CALL_IF(3, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS) \
- __CALL_IF(4, N_BLOCKS, K_BLOCKS, -1, NUM_THREADS) \
- __CALL_IF(4, N_BLOCKS, K_BLOCKS, 8, NUM_THREADS)
-
- void marlin_cuda(const void *A, const void *B, void *C, void *s, int prob_m,
- int prob_n, int prob_k, void *workspace, int groupsize = -1,
- int dev = 0, cudaStream_t stream = 0, int thread_k = -1,
- int thread_n = -1, int sms = -1, int max_par = 16) {
- int tot_m = prob_m;
- int tot_m_blocks = ceildiv(tot_m, 16);
- int pad = 16 * tot_m_blocks - tot_m;
-
- if (sms == -1)
- cudaDeviceGetAttribute(&sms, cudaDevAttrMultiProcessorCount, dev);
-
- // Set thread config
- thread_config_t th_config;
- if (thread_k != -1 && thread_n != -1) {
- // User-defined config
- th_config = thread_config_t{thread_k, thread_n, USER_THREADS};
- } else {
- // Auto config
- th_config = determine_thread_config(prob_m, prob_n, prob_k);
- }
-
- if (!is_valid_config(th_config, prob_m, prob_n, prob_k)) {
- throw std::runtime_error(
- "Invalid thread config: thread_k = " + str(th_config.thread_k) +
- ", thread_n = " + str(th_config.thread_n) +
- ", num_threads = " + str(th_config.num_threads) + " for MKN = [" +
- str(prob_m) + ", " + str(prob_k) + ", " + str(prob_n) + "]");
- }
-
- // Uncomment for debug
- // std::cout << "Using thread_config: thread_k = " + str(th_config.thread_k) +
- // ", thread_n = " + str(th_config.thread_n) +
- // ", num_threads = " + str(th_config.num_threads) + " for
- // MKN = [" + str(prob_m) +
- // ", " + str(prob_k) + ", " + str(prob_n) + "]\n";
-
- int num_threads = th_config.num_threads;
- thread_k = th_config.thread_k;
- thread_n = th_config.thread_n;
-
- int thread_k_blocks = thread_k / 16;
- int thread_n_blocks = thread_n / 16;
- int group_blocks = (groupsize == -1) ? -1 : groupsize / 16;
- int blocks = sms;
-
- if (prob_m == 0 || prob_n == 0 || prob_k == 0) {
- return;
- }
-
- TORCH_CHECK(prob_n % thread_n == 0, "prob_n = ", prob_n,
- " is not divisible by thread_n = ", thread_n);
- TORCH_CHECK(prob_k % thread_k == 0, "prob_k = ", prob_k,
- " is not divisible by thread_k = ", thread_k);
- if (group_blocks != -1) {
- TORCH_CHECK(prob_k % group_blocks == 0, "prob_k = ", prob_k,
- " is not divisible by group_blocks = ", group_blocks);
- }
-
- const int4 *A_ptr = (const int4 *)A;
- const int4 *B_ptr = (const int4 *)B;
- int4 *C_ptr = (int4 *)C;
- const int4 *s_ptr = (const int4 *)s;
-
- int *locks = (int *)workspace;
-
- for (int i = 0; i < tot_m_blocks; i += 4) {
- int thread_m_blocks = tot_m_blocks - i;
- prob_m = tot_m - 16 * i;
- int par = 1;
- if (thread_m_blocks > 4) {
- // Note that parallel > 1 currently only works for inputs without any
- // padding
- par = (16 * thread_m_blocks - pad) / 64;
- if (par > max_par)
- par = max_par;
- prob_m = 64 * par;
- i += 4 * (par - 1);
- thread_m_blocks = 4;
- }
-
- // For compilation speed, we only define the kernel configurations that have
- // seemed useful (in terms of performance) in our testing, however many more
- // are, in principle, possible.
- if (false) {
- }
- CALL_IF(8, 8, 256)
- CALL_IF(16, 4, 256)
- CALL_IF(8, 4, 128)
- CALL_IF(4, 8, 128)
- else {
- throw std::runtime_error("Unsupported shapes: MKN = [" + str(prob_m) +
- ", " + str(prob_k) + ", " + str(prob_n) + "]" +
- ", groupsize = " + str(groupsize) +
- ", thread_m_blocks = " + str(thread_m_blocks) +
- ", thread_n_blocks = " + str(thread_n_blocks) +
- ", thread_k_blocks = " + str(thread_k_blocks));
- }
-
- A_ptr += 16 * thread_m_blocks * (prob_k / 8) * par;
- C_ptr += 16 * thread_m_blocks * (prob_n / 8) * par;
- }
- }
-
- } // namespace marlin
-
- torch::Tensor marlin_gemm(torch::Tensor &a, torch::Tensor &b_q_weight,
- torch::Tensor &b_scales, torch::Tensor &workspace,
- int64_t size_m, int64_t size_n, int64_t size_k) {
-
- // Verify M
- TORCH_CHECK(size_m == a.size(0),
- "Shape mismatch: a.size(0) = " + str(a.size(0)) +
- ", size_m = " + str(size_m));
-
- // Verify K
- TORCH_CHECK(size_k == a.size(1),
- "Shape mismatch: a.size(1) = " + str(a.size(1)) +
- ", size_k = " + str(size_k));
- TORCH_CHECK(size_k % marlin::tile_size == 0,
- "size_k = " + str(size_k) +
- " is not divisible by tile_size = " + str(marlin::tile_size));
- TORCH_CHECK((size_k / marlin::tile_size) == b_q_weight.size(0),
- "Shape mismatch: b_q_weight.size(0) = " +
- str(b_q_weight.size(0)) + ", size_k = " + str(size_k) +
- ", tile_size = " + str(marlin::tile_size));
-
- // Verify N
- TORCH_CHECK(b_scales.size(1) == size_n,
- "b_scales.size(1) = " + str(b_scales.size(1)) +
- ", size_n = " + str(size_n));
- TORCH_CHECK(b_q_weight.size(1) % marlin::tile_size == 0,
- "b_q_weight.size(1) = " + str(b_q_weight.size(1)) +
- " is not divisible by tile_size = " + str(marlin::tile_size));
-
- int actual_size_n =
- (b_q_weight.size(1) / marlin::tile_size) * marlin::pack_factor_4bit;
- TORCH_CHECK(size_n == actual_size_n,
- "size_n = " + str(size_n) +
- ", actual_size_n = " + str(actual_size_n));
-
- // Verify A device and strides
- TORCH_CHECK(a.device().is_cuda(), "A is not on GPU");
- TORCH_CHECK(a.is_contiguous(), "A is not contiguous");
-
- // Verify B device and strides
- TORCH_CHECK(b_q_weight.device().is_cuda(), "b_q_weight is not on GPU");
- TORCH_CHECK(b_q_weight.is_contiguous(), "b_q_weight is not contiguous");
-
- // Verify scales device and strides
- TORCH_CHECK(b_scales.device().is_cuda(), "b_scales is not on GPU");
- TORCH_CHECK(b_scales.is_contiguous(), "b_scales is not contiguous");
-
- // Alloc C matrix
- const at::cuda::OptionalCUDAGuard device_guard(device_of(a));
- auto options = torch::TensorOptions().dtype(a.dtype()).device(a.device());
- torch::Tensor c = torch::empty({size_m, size_n}, options);
-
- // thread_k: `k` size of a thread_tile in `weights` (can usually be left as
- // auto -1)
- int thread_k = -1;
- // thread_n: `n` size of a thread_tile in `weights` (can usually be left as
- // auto -1)
- int thread_n = -1;
- // sms: number of SMs to use for the kernel (can usually be left as auto -1)
- int sms = -1;
-
- // Detect groupsize
- if (b_scales.size(0) != 1) {
- TORCH_CHECK(size_k % b_scales.size(0) == 0,
- "size_k = " + str(size_k) +
- ", is not divisible by b_scales.size(0) = " +
- str(b_scales.size(0)));
- }
- int groupsize = b_scales.size(0) == 1 ? -1 : size_k / b_scales.size(0);
-
- // Verify groupsize
- TORCH_CHECK(groupsize == -1 || groupsize == 128,
- "Unexpected groupsize = " + str(groupsize));
-
- // Verify workspace size
- TORCH_CHECK(
- size_n % marlin::min_thread_n == 0,
- "size_n = " + str(size_n) +
- ", is not divisible by min_thread_n = " + str(marlin::min_thread_n));
- int min_workspace_size = (size_n / marlin::min_thread_n) * marlin::max_par;
- TORCH_CHECK(workspace.numel() >= min_workspace_size,
- "workspace.numel = " + str(workspace.numel()) +
- " is below min_workspace_size = " + str(min_workspace_size));
-
- int dev = a.get_device();
- marlin::marlin_cuda(a.data_ptr(), b_q_weight.data_ptr(), c.data_ptr(),
- b_scales.data_ptr(), size_m, size_n, size_k,
- workspace.data_ptr(), groupsize, dev,
- at::cuda::getCurrentCUDAStream(dev), thread_k, thread_n,
- sms, marlin::max_par);
-
- return c;
- }
-
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