/* * Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "decoder_xqa_common.h" using XQADataType = Data_type; struct XQAParams { XQADataType data_type = DATA_TYPE_FP16; XQADataType kv_cache_data_type = DATA_TYPE_FP16; void* output = nullptr; void const* qHeads = nullptr; float const* kv_scale_quant_orig = nullptr; uint32_t* semaphores = nullptr; void* workspaces = nullptr; uint32_t batch_size = 0; int32_t beam_width = 0; int32_t generation_input_length; int32_t layer_idx = 0; int32_t num_q_heads = 0; int32_t num_kv_heads = 0; int32_t head_size = 0; int timestep = 0; // Paged KV cache parameters. bool paged_kv_cache = true; // always true int tokens_per_block; int max_blocks_per_sequence; bool multi_block_mode; bool multi_query_tokens = false; };